Season of First Light · Brinewick Coast
Tide of the Black Gull
Pirates have come ashore at Brinewick. Stand with Coralie Saltmere and the Tidewardens in a sixteen-quest story for levels 10 to 12.
Read more →An open-world fantasy MMORPG

Three peoples. A forgotten history. A world on the edge of war.
Explore the forgotten lands of Arathen and shape a legend of your own.
In development · Walking Stick Entertainment
Worlds Unwritten is a fantasy MMORPG set in Arathen, a continent held together by an uneasy peace between the Feye, the Korrin and the Veyari. Build a character, choose a people, and step into a living world where guilds, dungeons, politics and an ancient mystery are all waiting on what you do next.
Discover forests, ancient ruins, frozen mountain passes, mysterious coastlines, and forgotten civilizations.
Create your character, master a class, and develop abilities through deep progression systems.
Explore dungeons, join guilds, battle powerful enemies, and form lasting alliances.
Navigate political tensions, faction conflicts, and a fragile peace threatened by an ancient mystery.
Built for the long game
Five-player dungeons and large-scale raids with mechanics that reward coordination, not just gear.
Found a guild, claim a hall, and build a shared history that persists across seasons.
Contested borderlands between the three peoples, where the fragile peace is decided by players.
Gather, craft and trade in a player-driven economy with regional markets and guild supply lines.
Class specialisations, talent paths and gear sets that keep your build evolving long after max level.
Server-wide events that move the story of Arathen forward, with outcomes shaped by every realm.
Cross the continent on foot, by mount, or along the Feye rootways and Veyari sky-ways.
A home of your own in the region of your people, furnished with what you find and make.
Creatures & Mounts
Mounts to carry you across the continent, companions that follow you home, and the things that hunt in the dark.
The World
Select a region on the map to learn about its people, landmarks and the stories still unfolding there.
Home of the Feye
Ancient forests, towering pines, rootways, and living settlements grown rather than built. The oldest magic in Arathen still moves beneath the soil here.
Landmarks
The Feye Capital
The Great Hall
Rootway Plaza
Elder's Terrace
Environment
Old-growth forest
Rootways
Terraces and waterfalls
Contested coast
Rugged coastlines, oceanfront settlements, coastal wildlife, and forgotten ruins half-claimed by the tide. Pirates have come ashore, and the Tidewardens are holding the line.
Landmarks
Brinewick
The Tidewardens
Environment
Sea cliffs
Moonlit rivers
Storm fronts
Home of the Korrin
Snow-covered mountain kingdoms, towering stone fortifications, and alpine wilderness where the Korrin have held the passes for generations.
Landmarks
To be revealed
Environment
Alpine peaks
Stone fortresses
Glacial valleys
Home of the Veyari
Celestial sanctuaries, peaceful lakes, elegant architecture, and luminous skies that the Veyari read like scripture.
Landmarks
To be revealed
Environment
Still lakes
Starlit sanctuaries
Open skies
No one’s land
A scarred landscape bearing the remnants of an ancient conflict. What ended here is the question the whole continent is avoiding.
Landmarks
To be revealed
Environment
Ashfall plains
Shattered ruins
Dead silence
Races
Children of the Living Forest
A people deeply connected to ancient forests, living roots, and the natural magic of Arathen.
Pine greens, ancient stone, warm lanterns and the slow light of the rootways.
Forged Among the Mountains
A resilient people shaped by stone, snow, and the harsh environments of their ancestral mountain homes.
Slate, cold blue, snow and the silhouettes of mountain strongholds.
The Starbound
An enigmatic people whose culture and traditions are deeply connected to the heavens.
Deep violet, aurora light, stars and celestial architecture.

Classes & Combat
Tank · Melee
The line that holds. Warriors draw every eye in the room and answer with steel.
Playstyle: Frontline control, heavy armour, protecting the group.
Full class reveal coming soon
Ranged damage · Companion
Patient, precise, and never where the enemy expects. Hunters fight alongside a companion drawn from the wilds of Arathen.
Playstyle: Positioning, traps, and sustained damage from range while your companion holds the enemy.
Full class reveal coming soon

Melee damage · Duelist
Rogues decide fights before they start — and end them before anyone notices.
Playstyle: Stealth, burst damage, and high mobility.
Full class reveal coming soon

Healer · Support
Keepers of the old rites, Priests hold their allies together through the worst of it.
Playstyle: Healing, shielding, and turning the tide of a fight.
Full class reveal coming soon
Ranged magic damage
Scholars of raw arcana who turn study into fire, frost and force.
Playstyle: Big spells, careful positioning, crowd control.
Full class reveal coming soon
Feye · Shapeshifter
Feye wardens who speak with the living forest and borrow its shapes.
Playstyle: Adaptable: shift between forms to fill the role your group needs.
Full class reveal coming soon
New class
One of three new classes announced for Arathen. Details to come.
Playstyle: To be revealed.
Full class reveal coming soon
Korrin · New class
Korrin artisans who carve power into stone and metal, and carry it into battle.
Playstyle: To be revealed.
Full class reveal coming soon
Veyari · New class
Veyari mystics who read the heavens and call what they find there down onto the field.
Playstyle: To be revealed.
Full class reveal coming soon
Media
Trailer
Soon
Gameplay
Environments
Characters
Creatures
Dev preview
Environments
News
Community
Follow development, talk to the team, and be first in line for playtests as Arathen takes shape.
Walking Stick Entertainment is the independent studio behind Worlds Unwritten — building the world of Arathen, its three peoples and the Aethergate launcher that carries players into it.
